Archive for March, 2008

A Sneak Peek of Otis for iPhone

Tuesday, March 18th, 2008

I decided to port Otis to the iPhone using the new SDK. It’s a little fancier than its Mac-based cousin, as I’ve been using CoreAnimation on it. Here’s a quick demo movie:
Download (.mov, 580KB)

Still needs a little work (nicer graphics, performance optimization, etc), but I think I’m off to a good start. I had the […]

Slides, Notes, and Video From “iPhone Development for Earthlings”

Saturday, March 15th, 2008

Video:

Slides:
iphonedev.pdf (7.5 MB)
I went to MobileCampBoston today and gave my talk on iPhone development. I had decided to toss out the slides I made for it, figuring people would be more up for a discussion than an organized presentation…then decided at the last moment to finish up my presentation.
I felt pretty confident after I gave […]

Boston Geeks: See “iPhone Development for Earthlings”

Tuesday, March 11th, 2008

I’m going to be at MobileCamp Boston this weekend, and I’ve prepared a talk on developing for the iPhone. It’s called “iPhone Development for Earthlings.”
What’s with the title? The iPhone SDK announcement has attracted a lot of developers (and even designers) who are pretty new to all the technologies involved. Things Mac nerds like me […]

ShoveBox 1.1.1 Released

Tuesday, March 4th, 2008

Hot on the heels of yesterday’s release, ShoveBox version 1.1.1 (build 161) is out, fixing several printing-related bugs.
You can download it here or through ShoveBox’s auto-update feature.

Otis 1.0.2 Released

Monday, March 3rd, 2008

A quick bug update to Wonder Warp’s addicting freeware game Otis is out.
It fixes an obscure scoring bug, slightly cleans up the graphics, and adds an oft-requested “Fast New Game” feature to quickly start a game with the same settings as the last.
You can download the update through Otis’s auto-update feature, or right here.